The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom: What Sets It Apart?

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The highly anticipated global release of The Legend of Zelda: Tears of the Kingdom, the sequel to The Legend of Zelda: Breath of the Wild, is finally here. In this new installment, players will embark on an extraordinary adventure across the vast lands and skies of Hyrule. While the game shares similarities with its predecessor, such as the expansive world of Hyrule, it also introduces exciting new elements that deserve your attention. Here is a comprehensive breakdown of the significant changes in this latest Zelda title.

Major Differences: The Legend of Zelda: Tears of the Kingdom vs. Breath of the Wild

The Legend of Zelda: Tears of the Kingdom

Changes in Hyrule and the Introduction of Sky Islands

While Breath of the Wild introduced players to a fresh version of Hyrule, where almost everything was explorable, Tears of the Kingdom takes place in the same Hyrule but after the events of the first game. Players will notice various changes, including the appearance of Sky Islands above the surface and modifications in familiar locations. The game begins on the Sky Islands, and it seems that skydiving will be a frequent activity.

New Beasts

Tears of the Kingdom features massive creatures, similar to the Divine Beasts in Breath of the Wild, as showcased in the game’s trailers. In one scene, Link and a new Rito character are seen within a tornado, while a colossal centipede-like monster emerges from below. These creatures could be entirely new beasts or new boss encounters that Link must conquer. The inclusion of these creatures implies the possibility of encountering fresh challenges and puzzles within the game’s world.

New Bosses

Besides the reappearance of the Stone Talus in Tears of the Kingdom as a distinct boss encounter, the trailers have unveiled additional colossal adversaries that potentially fulfill the role of bosses. raises questions about the existence of new dungeons and their integration into the game’s world.

Skyview Towers and Chica Towers

In Breath of the Wild, Chica Towers offered platforming challenges and served as gateways for players to unlock new regions on the expansive map. Tears of the Kingdom appears to introduce Skyview Towers, which serve a similar purpose. Although details are scarce, recent previews have showcased a Skyview Tower with an elevator that takes players to the top.

Caves and Chasms

Tears of the Kingdom introduces new areas throughout Hyrule, such as caves and chasms. While limited information is available, these locations will likely hold secrets and present challenges for players to explore and overcome.

Monster Forts

In Breath of the Wild, monsters would establish camps that players could clear for resources. Tears of the Kingdom expands on this concept by introducing upgraded Bokoblin camps. In a captivating trailer, an intriguing Bokoblin camp takes center stage, featuring a remarkable contraption that unleashes pulsating beams of light while whirling around, posing an exhilarating new obstacle for Link. The presence of Bokoblins constructing rudimentary bases atop Stone Taluses suggests the possibility of engaging in more tactically challenging encounters with enemies.


Tears of the Kingdom unveils a mesmerizing power known as Recall, which takes the spotlight among Link’s abilities. With this extraordinary skill, Link gains the ability to reverse the flow of time for objects, granting him unparalleled control over temporal manipulation. Distinguished by its unique Rune symbol and intricate patterns surrounding the central hand motif, Recall emits a radiant yellow glow exclusively from the back of Link’s hand.


Another captivating ability at Link’s disposal is Fuse, an intriguing power that empowers him to merge weapons and materials, forging a diverse array of new and enhanced weaponry. This remarkable capability not only showcases the boundless versatility of Link’s newfound powers but also introduces a profound layer of depth to the game’s intricate crafting system.


Unleashing the Ultra Hand ability bestows upon Link the extraordinary capacity to lift and attach objects to one another, enabling him to construct vehicles and automated structures. This remarkable skill harnesses Link’s ingenuity, presenting exciting opportunities for exploration and puzzle-solving within the game’s immersive world.


Breaking free from the confines of traditional movement, Link’s Ascend ability shatters the barriers of ceilings, disregarding their thickness. This extraordinary power opens up thrilling avenues for vertical exploration and navigation, empowering players to venture into previously inaccessible realms, soaring to new heights.